Becoming a police officer could soon be a little bit more like Counterstrike with virtual reality company xReality (ASX: XRG) launching its first Law Enforcement VR Training solution designed to put officers in life-like scenarios with weapons integration.
The system is built on the same underlying tech that xReality built its defence force training program on which is already used within the Department of Defence for training purposes.
This new Operator LE system can be used within law enforcement organisation to undergo scenario training that focuses on de-escalation, use-of-force. domestic disputes, traffic stops and other tactical drills. Further scenarios are also continuously being added by xReality as they are built and tested.
Integrated into Operator LE is also system training accessories that include hand guns, tasers and capsicum spray which allow officers to safely undertake training in use-of-force scenarios where replays can be used for debriefing to improve the quality of training by highlighting different angles and third person view.
“The Law Enforcement training tools are a natural extension of the Military training products,” said xReality CEO, Wayne Jones.
“The company has tailored the products to address the current Australian demand with localised vehicles, uniforms and equipment with the XRG Operator LE equipment being easily adaptable to bespoke weapons and for use by law enforcement agencies around the world.”
With minimal cabling, Operator LE can be utilised within a warehouse scenario or simply within a police station where headsets and weapon accessories are synced wirelessly.
Sales work has already commenced with xReality preparing to submit renders to Australian State Police Forces in the coming weeks but due to the sensitivity of those contracts, details around revenue will not be disclosed by xReality.
Making the VR training attractive to law enforcement will be the substantial cost in savings linked to ammunition expenses and creation of physical training scenarios where virtual reality scenarios can be rolled out in just a fraction of the time.
Fans of VR gaming are likely to be able to trial the law enforcement and defence force scenarios in years to come with xReality operating a range of VR entertainment centres, albeit functionality would likely be reduced for safety perceptions.
For the half year ended 31 December 2021, xReality reported $2.4m in revenue which was a decline of 32% on the previous corresponding period. This was attributed to COVID lockdowns which resulted in some entertainment centres closed for up to 26 weeks.
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